Desert Sky Audio

MaliceMadrigal

Distortion Studio

An analog distortion built for every instrument you own. Guitar, bass and synthesizer pass from 2 Hz to 58 kHz untouched, until you decide what to take away.

  • Three clipping voicesLED drive, hard clipper and fuzz, alone or stacked
  • A studio compressorVCA glue and a two-threshold gate after the drive
  • Filters at both endsSteep, sweepable, and out of the way when open
The Malice Madrigal porthole: a painted face behind blue-lit glass, eyes glowing gold

An effects pedal, not a guitar pedal

Most pedals quietly assume a six-string: coupling capacitors that roll off below 40 or 50 Hz, tone stacks that thin the low end, inputs that load a pickup. Put a bass through one and it turns to mud; put a synthesizer through one and half the sound never arrives. The Malice Madrigal was designed from the first schematic to treat every signal the same.

Guitar

Your pickups keep their voice. A 4.7 MΩ input with only 100 pF across it leaves the pickup’s resonant peak where the pickup put it, so nothing is dulled before the circuit starts. The drive is flat through the bass and lifts gently through the presence region, so the pick attack comes out the other side of heavy gain intact.

Pull Wall of Ice toward the middle for tight, percussive chugs. Open it all the way for doom.

Start here: Wall of Ice around 10 o’clock, Aurora Curtain around 2 o’clock, guitar tone knob wide open.

Bass

This is what the full-frequency design is for. A five-string’s low B sits at 31 Hz; the pedal’s lowest corner is below 2 Hz. The drive amplifies the whole signal evenly from 4.3 Hz upward, so the fundamental is distorted rather than thinned away before distortion.

Bass drive lives or dies on its top end. Aurora Curtain lets the grind sit behind the note instead of on top of it.

Start here: Wall of Ice open, Aurora Curtain between 10 and 12 o’clock.

Synthesizer

Synths and line-level gear see an open door, with clean headroom for line levels and most keyboards. Wall of Ice decides how much sub reaches the drive, which is where much of the character lives. Sweep Aurora Curtain like your synth’s own filter: its gentle, even slope is deliberately close in character to a classic analog filter.

Running a modular at ±10 V? A little attenuation in front keeps the first stage clean.

Start here: turn the synth’s output all the way down, plug in, then bring it up slowly.

Coupling below 2 HzEvery capacitor in the signal path is sized for it.
Settles in about 50 msDeep low-frequency reach without a long recovery.
Clockwise means moreOn every knob, without exception.
Try it on anythingVocals through a preamp, drum machines, whole mixes. Tell us what you find.

Five stations, in the order your signal meets them

Wall of Ice decides what the distortion is fed. Aurora Curtain decides what the distortion is allowed to say. Everything between them is yours to stack.

  1. Wall of Ice

    Input stage and high-pass filter. Lower-left knob, beside the footswitch.

    A line drawn across the low end. Everything above it passes exactly as it came in; everything below falls away at 24 dB per octave. Fully clockwise it sits beneath hearing. Turn it back and the sub-bass goes, then the boom, then the body, until only a tight, cutting core remains. Because it sits before the drive, the distortion keeps that balance however hard you push it.

    Start low, open up. Begin around 10 o’clock and turn clockwise while you play. Stop just before the bottom end starts to crowd the notes above it. More distortion usually wants a little less; the fuzz wants more.

    • 4th-order Butterworth, two Sallen-Key stages, no bump at the corner
    • Corner ≈ 12 Hz to 490 Hz, 24 dB per octave below it
    • 4.7 MΩ input with 100 pF, low-noise JFET first stage at 5 nV/√Hz
    • +6 dB of clean gain applied at the quietest point in the chain
  2. Twin Assassins

    Dual notch filter, blended against the dry signal.

    Two notches set into the midrange, where boxiness and blur live. The blend decides how deep they cut, from out of the way to a carved, scooped voice. If a driven sound is blurry or boxy rather than harsh, this is the knob that fixes it.

    Set Wall of Ice first. A controlled low end makes the notches far more precise. The two are meant to be used as a pair.

    • Two notches, centred near 400 Hz and 950 Hz
    • Wet/dry blend sets the depth
    • Works in the middle, between the two sweep filters, without overlapping either
  3. The drive

    Distortion knob, with hard-clipper and fuzz mode switches.

    Three voices, used alone or stacked. Stacked, they clip in sequence: each takes a portion of the waveform the last one left, and the harmonics of the one before stay audible underneath.

    LED drive

    A high-gain precision amplifier clipping softly into LEDs, three per side, symmetric by construction. Clean and high-headroom at low settings, rounding gradually as you turn up, with odd-order, amplifier-like harmonics.

    Hard clipper

    An LED and a silicon diode to ground on each side. Firmer, more compressed, more aggressive: the classic clipped-mids grind, with the glassiness taken off the edge.

    Fuzz

    Two transistors that collapse rather than clip, with the gated, torn character only a saturating pair produces. It carries its own bass cut near 150 Hz, so it wants more low end coming in, not less.

    The voice doesn’t change as the gain does. The Distortion control scales all three gain legs together, so the pedal sounds like itself at every setting rather than turning into a different circuit at the extremes.

    • Up to 42 dB of gain in the bass, rising to 52 dB at 10 kHz
    • Full-band from 4.3 Hz, where a classic drive starts thinning near 100 Hz
    • Soft clip ≈ ±4.8 V, matched LEDs from one reel, tracking in temperature
    • Hard clip ≈ ±2.4 V, about 6 dB below the drive’s own threshold
    • Fuzz on its own ground island with its own level control
  4. Steward of the Seas

    VCA compressor and gate, after the drive. Compressor mode switch.

    Studio glue for distortion. Chords and single notes land at the same level, fast runs stop disappearing, sustain extends without added fizz. When you stop playing, a gate closes the noise down without chopping the tails of chords.

    Set at the factory, finished for you. Thirteen trimmers on the board hold the preset, so the panel stays simple. More on the compressor.

    • SSI2162 dual VCA, the kind found in console channel strips
    • Up to 37 dB of gain reduction, with an adjustable knee
    • Fast and slow detectors working together
    • Gate floor ≈ −85 dB: when you stop, it is silent
  5. Aurora Curtain

    Staggered Bessel low-pass filter. Top row, centre knob.

    Your guitar’s tone knob, done four times over and on purpose. Fully clockwise it is out of the way. Turned down, it takes back the fizz and glare that clipping creates. Its last two poles are held back deliberately, so the first octave above the corner rolls off gently: the sound goes dark without going shut, and notes keep their pick definition.

    Set the drive first, then Aurora. Play the loudest thing you will play and turn it down until the sound stops being brittle and starts being solid. Leave the guitar’s tone open and the amp’s EQ neutral; this replaces them.

    • 4th-order Sallen-Key, two Bessel sections, deliberately staggered
    • Corner ≈ 58 kHz to 1.8 kHz, spread evenly across the rotation
    • −0.3 dB at 20 kHz when fully open
    • 330 pF C0G capacitors throughout, stable with voltage and temperature

See what each knob does to the response

This is the pedal’s filter path, computed from its component values. Turn a knob and the curve follows. The drive isn’t drawn here; this is what the filters let through to it and out of it.

Low corner—
High corner—
Notch depth—

Modelled from the design values in the technical references. Twin Assassins depth and width are approximate.

Listen

Hear it on the instruments it was built for. Each clip runs the pedal straight into a clean amp or interface, so what you hear is the pedal.

Starting points

The knobs are unmarked on purpose; the guides are your map. These get you to a good sound in the first minute.

Chug

Hard clipper on. Wall of Ice near 12 o’clock. Aurora Curtain around 2 o’clock.

Palm-muted riffs want definition more than depth, each hit landing as its own thump. The tightness is what makes fast, percussive playing read.

Sludge and doom

Fuzz or hard clipper on. Wall of Ice fully clockwise.

The pedal flattens 20–40 Hz fundamentals into square waves, which most drives simply cannot do. It is enormous, and hard on guitar speakers: bring the amp up gradually.

Mid-forward bite

Hard clipper on. Wall of Ice around 10 o’clock. Twin Assassins out of the way.

Shaving the bass before the drive leans toward the classic clipped-mids character: tighter, more cutting, more grind.

Bass grind

Wall of Ice open. Aurora Curtain between 10 and 12 o’clock.

The fundamental stays whole and the grind sits behind the note. Back Wall of Ice down only if the room starts to boom.

Synth sweep

Synth output down before you plug in. Wall of Ice rolled back, then opened to taste. Sweep Aurora Curtain while the patch plays.

You choose how much sub reaches the drive. Stop the sweep where the tone is right, the same way you would on the synth’s own filter.

Crushed drum machine

Drive up. Aurora Curtain turned down while the beat runs.

Cymbals and hats are where the harshness lives, and this is what removes them. Fast lo-fi, without a plug-in.

Steward of the Seas

A studio compressor and gate, inside a stompbox.

Most players put a compressor first, where it squashes the pick and feeds the drive a flat signal. In a studio the compressor goes after the thing that makes the sound. That is where this one lives: after the distortion, keeping every note at the level you meant and shutting the door when you stop.

A real VCA compressor

Nearly every compressor pedal is an optical cell or a single-transistor trick. This one is built the way rack units are: a voltage-controlled amplifier with a separate sidechain that measures the signal, shapes it, and tells the VCA what to do. That separation is what lets it be transparent at one setting and obvious at another.

Two detectors, not one

A fast detector catches the pick. A slow detector rides the phrase. The board follows whichever is larger at any instant, so single notes get caught without the gain pumping back up between them.

Parallel compression, built in

A blend mixes the untouched signal back in with the compressed one, in phase. The compressed path carries the sustain and body; the dry path carries the transients. It is the trick mix engineers use on drums and bass.

A gate with two thresholds

A working threshold closes the noise between phrases with smooth timing. Below it, a mute floor takes the pedal to about −85 dB. Hysteresis keeps a note sitting right at the threshold from chattering.

The Steward of the Seas compressor board with its thirteen trimmers numbered

Set once, play forever. Thirteen trimmers set the factory preset: amount, depth, knee, four timings, blend, two thresholds, two gate timings and output level. Players get a pedal that sounds finished. Technicians get a full setup guide, a technical design guide with the response curves, and three test points to prove it.

Built to sound the same cold as after an hour

The character of this pedal is fixed by its component values and by nothing else: not the adapter, not how long it has been on, not what the rest of the circuit is doing.

Real ±15 V rails

An on-board converter turns a standard 9 V supply into true bipolar rails with a real ground, filtered through capacitance multipliers. Every op amp gets room to swing, and switching residue sits more than 80 dB below the converter’s ripple.

Parts chosen for stability

Class 1 C0G ceramics set the filter corners, with no voltage dependence and no microphonics. Precision amplifiers run the signal path, and the clipping LEDs come from one reel so the two halves of the waveform match.

Serviceable by design

Each board takes power through a small entry resistor meant to be the first, cheapest part to open under a fault. Six-layer boards keep every signal trace over a solid ground plane.

Specifications
SourcesGuitar, bass, synthesizer, keyboards, drum machines, line-level gear. Unbalanced ¼″ in and out.
Frequency responseCoupling corners at or below 2 Hz. Flat within ±0.1 dB from 2 Hz to 20 kHz with the filters open; −3 dB near 58 kHz.
SettlingAbout 50 ms
Input4.7 MΩ with 100 pF. JFET-input first stage, 5 nV/√Hz. +6 dB of clean preamp gain, matched at the output. Clean to at least ±6 V peak.
Wall of Ice4th-order Butterworth high-pass, 24 dB/octave, ≈ 12 Hz to 490 Hz
Twin AssassinsDual notch near 400 Hz and 950 Hz, wet/dry blend
DriveLED soft clipping (≈ ±4.8 V, symmetric), up to 42 dB in the bass and 52 dB at 10 kHz. Switchable hard clipper (≈ ±2.4 V). Two-transistor fuzz with its own level and a built-in 150 Hz cut.
Steward of the SeasSSI2162 VCA compressor, 0 to ≈ 37 dB gain reduction, adjustable knee. Attack 2–26 ms fast, 33–360 ms slow. Release 27–50 ms fast, 190–360 ms slow. Phase-correct blend. Gate: two thresholds, 1–48 ms open, 47–520 ms close, ≈ −85 dB floor. Gain-reduction LED.
Aurora Curtain4th-order staggered Bessel low-pass, ≈ 58 kHz to 1.8 kHz; 12 dB/octave through the first octave at the dark end, 24 dB/octave beyond
ControlsFive knobs, three mode switches (compressor, hard clipper, fuzz), footswitch. Clockwise means more.
Power9 V DC pedal supply, about 120 mA. 12 V regulated is tolerated. Do not use 18 V. Reverse-polarity protected.
Internal rails±15 V bipolar with a real ground, generated on board
Enclosure125B-size, tentacle relief, iridescent knobs, illuminated porthole window

Guides

Everything about this pedal is written down: what each control does, how to set it, and the circuit behind it.

For players

The map for the unmarked knobs.

Technical references

The circuits, with the reasoning behind every value.

Steward of the Seas

For technicians setting or adjusting the preset.

The Malice Madrigal pedal held in hand: silver tentacle relief, abalone knobs and the porthole window

Malice Madrigal

Distortion Studio

  • Hand-built and set on the bench, with Steward of the Seas dialled to its factory preset
  • Full-frequency signal path for guitar, bass and synthesizer
  • Every guide online, for players and for technicians

Questions

Will it really work on bass?

Yes. That is what the full-frequency design is for. The pedal passes the fundamental of every note, including a five-string’s low B at 31 Hz, and the drive amplifies the whole signal from 4.3 Hz upward. Wall of Ice lets you tighten the low end when a room or rig starts to boom.

Can I use it with a synthesizer or drum machine?

Yes. Line levels, keyboards and most synthesizers fit within the input’s clean headroom. Turn the source’s output all the way down before you plug in, then bring it up while you listen. Modular gear running at ±10 V will drive the first stage into distortion; the input won’t be damaged, and a little attenuation in front fixes it.

What power supply does it need?

A standard 9 V DC pedal supply. It draws about 120 mA running, with a short surge at switch-on, so an isolated output with some current to spare is ideal. Regulated 12 V is tolerated. Do not use 18 V: the pedal’s protection is designed to sacrifice a part rather than let the converter be damaged, and it will need a repair.

Where does it go in my chain?

Anywhere a drive pedal goes. It already has its own compressor after the drive and complete tone shaping, so it is happy straight into a clean amp or an interface. Leave the guitar’s tone control open and the amp’s EQ flat or neutral, and let Aurora Curtain do the work.

Why are the knobs unmarked?

So the art can be the panel. Every knob follows one rule, clockwise means more, and the player’s guides are your map for each one.

Can the compressor be adjusted?

Steward of the Seas is set at the factory with thirteen on-board trimmers, so the panel stays simple. A technician can change the preset using the setup guide and three test points; the technical design guide has the response curves behind every setting.

Is the sub-bass safe for my speakers?

Fully open, the pedal will pass and distort energy far below what a guitar normally produces. Guitar speakers can’t always take it. Bring the amp up gradually, let the cabinet tell you where its limit is, and use Wall of Ice to keep the deepest content out when you need to.